Augmented reality gaming (AR gaming) was created by integrating audio and visual game content with users’ real-time environment. AR gaming uses real-life environments to create an augmented playing field.
A few AR gaming systems require specialized headsets, but not many. Usually, people play AR games on mobile devices like tablets, smartphones, and portable gaming systems.
The beginning of AR gaming
AR gaming is relatively new – Pokémon Go brought AR to the masses in 2016. Hardly anyone missed its launch. Not only is this game the second-highest grossing one played on smartphones in the world, but it also increased its revenue by 35 percentin 2018!
Why AR gaming is popular
AR gaming works by creating an immersive experience. AR offers a view of one’s physical environment with computer-generated imagessuperimposed on it, thus altering the perception of reality. You could say it could be to young people what psychedelic drugs were to the flower children, but a lot safer. This is why it will become a key component of mainstream entertainment. According to a recent survey, almost half of all consumers report they will use AR across gaming and other media typesin the next 5 years.
The same survey showed that 70% of AR gamers believe AR creates a totally new video gaming experience. Almost every person surveyed stated it would change how video games are played in the future.
Conventional gaming is out
33% of gamers say it is not enjoyable to hold a mobile phone. Currently, tablets and smartphones are the most common gaming platforms. Gamers are displeased with visual limitations as well. This issue could be solved with AR glasses. These are inexpensive and look like normal glasses, so people won’t be embarrassed to wear them in public.
AR and health
The benefits of AR don’t finish with gaming. AR works similarly in other areas. In the future, gyms and recreational centers will use AR to improve indoor training. Users can get an immersive experience of cycling or running as if they were in the forest, on the beach, or on a country road.
25% of users intend to use AR while they do exercise in the next five years. Almost 50% agree that multiplayer sports like rugby or soccer would be even more interesting in AR, for example with a virtually active human opponent.